I'm a retired professor of psychology.
In 1978, I played Scott Adams' Pirate Adventure and saw this as a good medium for teaching people how to think. I used this in my 'Scientific Thinking in Psychology' classes at California State University, Sacramento.
When everyone started using IBM-compatible PCs, I learned how to program so that I could write software to use in my classes. From about 1989, I wrote my own text adventures. The first three were published commercially as the Hangtown trilogy for Apple II (1989) and Macintosh (1992). The next three were published as the Adventures in Danger! trilogy for Apple II (1992). Another three adventures were used in the classroom, but weren't published commercially.
Other software included:
I authored or co-authored:
After I retired, my course was no longer taught and I decided that I'd like to revive it in some fashion. As part of that effort, I teamed up with Garry Francis, who rewrote all my Turbo BASIC adventures in a modern adventure authoring language. In the process, we updated and enhanced all the games and renamed them so as not to cause any confusion with the originals.
The new games can be played online or downloaded to play offline with a z-code interpreter. Details are on the game pages. The games are intended to be played in the following order (from easiest to hardest):
When you have finished those, try the Andrea trilogy: